Are you ready for fun n fast game for all ages, the objective of the game is to win as many of the 50 US states
Are you ready for fun n fast game for all ages, the objective of the game is to win as many of the 50 US states and there valuable electoral votes, first to 270 wins (majority for 3-4 players). Each player starts with 12 campaign cards, these cards are Minor or Major support bases with a vote value of between 4.5 Million - 10 Million. Rare campaign cards like the 2x can be played in support doubling the support bases value played. Super Majority cards 25 Million vote card can only be played in tiebreaker rounds. The Player that commits the most votes from there campaign card/s (base support) wins the state, you wont know what your opponent plays against you, winning will rely on outsmarting them.
Battle with unlimited endings, fun to pass the time with 2-4 player 40min gameplay, great for getting the whole family off the couch or going away for a weekend with a group of friends No electricity required to play
(shuffle both decks)
Campaign Deck: At the beginning of the game each player is dealt 12 random campaign cards (face down)
State Deck: 5 random states are dealt onto the table (face up) Left to right / First state out played first. 5 states are played each round. Game consists of 10 rounds
First Pick who Goes First
Attacker | Defender
First to play player is known as the Attacker of the State
Second / Last player is known as the Defender of the State
Play begins with the attacking player playing 1 or 2 campaign cards (face down). Defending player may then play there hand (face up).
Attacker reveals there hand. Winner takes the state.
Whoever wins the state plays as the defender on the next state
In the event of a tie, a tiebreaker round will be played. Same rules as the 1st round. Super Majority cards can now be played.
Play is repeated on each state
Once all 5 states have been won, a new round begins with 5 new states been dealt randomly on the table (face up)
Game consists of 10 rounds | 50 States
Used campaign cards are shuffled back into the campaign deck when necessary.
Replenishing Support Base: At the start of each new round each player is dealt 5 new campaign cards to replenish the base. An additional card is also given for each state won in the previous round.
Basic Gameplay is simple, each player plays at the state attempting to win the state with there campaign cards. Highest Votes committed to each state wins.
COMBINATIONS
Combinations can be made by joining Minor / Major 4.5 Million-10 Million support base cards with 2x Power of the People cards Bravery and Courage, this will double the support base cards value increasing chances of winning substantially.
Minor 2x card (Bravery) double any minor support base card. (green)
Major 2x card (Courage) double any support base card Minor or Major (green or purple)
POWER OF STATE (Expansion cards)
The Liberty and Justice cards are very unique and bring a new dimension to the game. When played, the card adds on 100K votes for each electoral college vote the state has, in addition to the cards vote count. (POS cards cannot be combined with 2x)
RUN OFF ROUNDS (TIEBREAKERS): In the event of a tie in a first round play, Tiebreakers are played the same as the first with one exception, the deadly Super Majority Card is now in play. A 25 Million Vote card that can destroy any single or combination of cards. (Super Majority cards cannot be combined with 2x)
Winning the Game: The first player to reach 270 electoral college votes without a scandal card in there hand wins.
Scandal Rule: Players must show there hand to win the game, if a player reaches 270 with a scandal card still in there hand, the losing player can concede, and win the game
Get 10% off your first purchase when you sign up for our newsletter!
Trademark Cards
Copyright © 2024 Trademark Cards - All Rights Reserved.
CONCEDE TM
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.